1. Chang, C.-C., & Wu, J.-Y. (2026/July). Influencing factors of adult assessors’ online assessment behavioral performance: A moderated mediation model. Educational Technology & Society, 29(3) 131-144. https://doi.org/10.30191/ETS.202607_29(3).RP08 Advance online publication Oct 2025
  2. Chang, C.-C., Yen, W.-H., Liu, S.-C., & Kuo, C.-T. (2026/January). Learning presence in the revised community of inquiry framework: A systematic review of empirical research (2010–2024). The Internet and Higher Education, 68. https://doi.org/10.1016/j.iheduc.2025.101058 Advance online publication Nov 2025
  3. Chang, C.-C., & Huang, K.-H. (2026/June). A competitive and partial mediation effect of assessment engagement in the relationship between online rating ability and critical thinking: Concurrent and complete mediation effects of assessment engagement constructs. Journal of Computing in Higher Education, 38, 809–830. https://doi.org/10.1007/s12528-025-09464-2
  4. Chang, C.-C., & Tseng, J.-S. (2025/March). Reliability, validity and strictness of adult learner online self-rating based on teacher and achievement criteria for different individual characteristics and academic achievement. Studies in Educational Evaluation, 84, Article 101431. Advance online publication Dec 2024 https://doi.org/10.1016/j.stueduc.2024.101431
  5. Chang, C.-C., & Chen, Y.-K. (2025/Apr). A transdisciplinary STEM course integrated through project-based learning on robotics: Perspective from teacher and student feedback. Asia Pacific Journal of Education, 45(2), 661-676.
  6. Chang, C.-C., & Huang, K.-H. (2025/January). A multiple mediation model of thinking style, student assessors’ online assessment performance, and critical thinking in online assessment environment. Education and Information Technologies, 30, 833-859. Advance online publication Sept 2024 https://doi.org/10.1007/s10639-024-13044-9
  7. Chang, C.-C., & Chen, T.- C. (2024/Feb). Emotion, cognitive load and learning achievement of students using e-textbooks with/without emotional design and paper textbooks. Interactive Learning Environments, 32(2), 674–692. Advance online publication July 2022 https://doi.org/10.1080/10494820.2022.2096639
  8. Chang, C.-C., & Yang, S.-T. (2024/11). Learners’ positive and negative emotion, various cognitive processing, and cognitive effectiveness and efficiency in situated task-centered digital game-based learning with different scaffolds. Interactive Learning Environments, 32(9), 5058-5077. Advance online publication May 2023 https://doi.org/10.1080/10494820.2023.2209600
  9. Chang, C.-C., & Tseng, J.-S. (2023/Dec). Student rating consistency in online peer assessment from the perspectives of individual and class. Studies in Educational Evaluation, 79, Article 101306.
  10. Chang, C.-C., & Yang, S.-T. (2023/March). Interactive effects of scaffolding digital game-based learning and cognitive style on adult learners’ emotion, cognitive load and learning performance. International Journal of Educational Technology in Higher Education, 20, Article 16
  11. Chang, C.-C., & Chen, T.- C. (2023/April). Effects of digitization/mobilization and emotional design of textbooks on emotion, various cognitive load and cognitive performance. Education and Information Technologies, 28, 14827-14855. Advance online publication April 2023
  12. Chang, C.-C., & Yen, W.-H. (2023/Sept). The role of learning style in engineering design thinking via project-based STEM course. Asia Pacific Journal of Education, 43(4), 1125–1143. Advance online publication Dec 2021
  13. Warden, C. A., Chang, C. C., Stanworth, J. O., Caskey, D., & Chen, J. F. (2022/Dec). The impact of scripts on blended and online socially shared regulation of learning: A role-playing game theory perspective. International Journal of Computer-supported Collaborative Learning, 17, 463–487.
  14. Chang, C.-C., & Chen, Y. C. (2022/Dec). Using mastery learning theory to develop task-centered hands-on STEM learning of Arduino-based educational robotics: Psychomotor performance and perception by a convergent parallel mixed method. Interactive Learning Environments, 30(9), 1677-1692.
  15. Chang, C.-C., & Chen, Y.-K. (2022/ Dec). Educational values and challenges of i-STEM project-based learning: A mixed-methods study with data-transformation design. Frontiers in Psychology, 13, Article 976724. https://doi: 10.3389/fpsyg.2022.976724
  16. Chang, C.-C., & Wang, Y.-H. (2021/April). Using phenomenological methodology with thematic analysis to examine and reflect on commonalities of instructors’ experiences in MOOCs. Education Sciences, 11(5), Article 203. (15 pages)
  17. Chou, P.-N., Chang, C-C., & Hsieh, S.-W. (2020/June). Connecting digital elements with physical learning contexts: an educational escape-the-room game for supporting learning in young children. Technology, Pedagogy and Education, 29(4), 425-444.
  18. Chang, C.-C., & Chen, Y. C. (2020/Sept). Cognition, attitude and interest in cross-disciplinary i-STEM robotics curriculum developed by thematic integration approaches of webbed and threaded models: A concurrent embedded mixed methods study. Journal of Science Education and Technology, 29(5), 622-634.
  19. Chang, C.-C., & Johnson, T. (2020/August). Integrating heuristics and think-aloud approach to evaluate the usability of game-based learning material. Journal of Computers in Education, 8(1), 137-157.
  20. Chen, S. Y., Lai, C., F., & Chang, C. C. (2019/Sept). A hybrid biological data analysis approach for students’ learning creative characteristics recognition. IEEE Access, 7, 134411-134421.
  21. Chen, M.-H., Tsai, S.-T., & Chang, C.-C. (2019/Apr). Effects of game-based instruction on the results of primary school children taking a nature science course. Education Sciences, 9(2), Article 79. (15 pages)
  22. Chen, Y. C., & Chang, C.-C. (2018/August).The impact of an integrated robotics STEM course with a sailboat topic on high school students’ perceptions of integrative STEM, interest, and career orientation. EURASIA Journal of Mathematics, Science and Technology Education, 14(12), em1614. (19 pages).
  23. Chou, P. N., & Chang, C. -C. (2018/July). Small or large? The effect of group size on engineering students’ learning satisfaction in project design courses. EURASIA Journal of Mathematics, Science and Technology Education, 14(10), em1597. (19 pages)
  24. Chang, C. -C. (2018/January). Outdoor ubiquitous learning or indoor CAL? Achievement and different cognitive loads of college students. Behaviour & Information Technology, 37(1), 38-49.

  1. Chang, C.-C., Yen, W.-H., Wu, J.-Y. (2025/Aug). Exploring the Factors Affecting Student’s Online Assessing Peers’ Ability - Continuance Intention as the Mediator. In W. S. Wang, F. E. Sandnes, C.-F. Lai, T. A. Sandtrø, & Y. M. Huang (Eds.), Lecture Notes in Computer Science, vol 15913 (pp.212-221). Springer. (Paper presented at the 2025 8th International Conference of Innovative Technologies and Learning (ICITL), Aug 5-Aug 7, Oslo, Norway) https://doi.org/10.1007/978-3-031-98185-2_23
  2. Chang, C.-C., Wang, Y.-H. & Yen, W.-H. (2024/Aug). Exploring teaching experiences in technology and engineering MOOCs with high enrollments in medium-sized public universities. In In Y.-P. Cheng, M. Pedaste, E. Bardone, & Y.-M. Huang (Eds.), Lecture Notes in Computer Science, Vol 14785 (pp.213-221). Springer. (Paper presented at the 2024 7th International Conference of Innovative Technologies and Learning (ICITL), Aug 22-Aug 24, Tartu, Estoniaorto)
  3. Kao, I.-L., Chang, C.-C., & Yen, W.-H. (2023/Aug). Enhancing phonetics learning in online language courses: A counterbalanced study on CLD and SCA methods for intermediate CFL Japanese students. In Y. M. Huang & T. Rocha (Eds.), Lecture Notes in Computer Science, Vol 14099 (pp.268-278)
  4. Syu, C.-W., Chang, S.-Y., *Chang, C.-C. (2023/Aug). Comparing handwriting fluency in English language teaching using computer vision techniques. In Y. M. Huang & T. Rocha (Eds.), Lecture Notes in Computer Science, Vol 14099 (pp.50-56)
  5. Tseng, P.-H., Xu, C.-Y., *Chang, C.-C. (2023/Aug). The Impact of hands-on activities integrating design thinking on the creative self-efficacy and learning performance of junior high school students: A case of producing solar battery charger. In Y. M. Huang & T. Rocha (Eds.), Lecture Notes in Computer Science, Vol 14099 (pp.163-173)
  6. Kao, I.-L., Chang, C.-C., & Yen, W.-H. (2022/Aug). YouTuber’s video as cross-cultural learning resource for Chinese-as-foreign-language learners – Perspective of big ‘C’ and small ‘c’ culture. In Y. M. Huang et al. (Eds.), Lecture Notes in Computer Science Volume 13449 (pp.262-271)
  7. Yen, W.-H., Chang, C.-C., & Willliams, J. (2021/Nov). Gender differences in engineering design thinking in a project-based STEAM course. In Y. M. Huang et al. (Eds.) Lecture Notes in Computer Science Volume 13117 (pp.557-566). Cham, Switzerland: Springer Nature Switzerland AG. (Paper presented at the 2021 4th International Conference of Innovative Technologies and Learning (ICITL), Nov 29-Dec 1, Porto, Portugal. Held virtually due to COVID-19 Pandemic) 【SCOPUS】
  8. Yen, W.-H., Chang, C.-C. (2020/Nov). How engineering design ability improve via project-based truss tower STEM Course? In T.C. Huang et al. (Eds.), Lecture Notes in Computer Science Volume 12555 (pp.567-575). Cham, Switzerland: Springer Nature Switzerland AG. (Paper presented at the 2020 3rd International Conference of Innovative Technologies and Learning (ICITL), Nov 23-25, Porto, Portugal. Held virtually due to COVID-19 Pandemic) 【SCOPUS】
  9. Kuo, C.-T., Chang, C.-C., & Yen, W.-H. (2019/Dec). Locus of control and usage of social media on academic achievement among police college students in Taiwan. In L. Rønningsbakk et al. (Eds.), Lecture Notes in Computer Science Volume 11937 (pp.764-771). Cham, Switzerland: Springer Nature Switzerland AG. (Paper presented at the 2019 2nd International Conference of Innovative Technologies and Learning (ICITL), Dec 2-5, Tromsø, Norway.)
  10. Chou, S.-C., & Chang, C.-C. (2019/Dec). The relationship between academic stress and health status --- The moderating role of social support. In L. Rønningsbakk et al. (Eds.), Lecture Notes in Computer Science Volume 11937 (pp.685-694). Cham, Switzerland: Springer Nature Switzerland AG. (Paper presented at the 2019 2nd International Conference of Innovative Technologies and Learning (ICITL), Dec 2-5, Tromsø, Norway.)
  11. Yen, W.-H., Chang, C.-C., & Chou, S.-C. (2019/Dec). More than just fame: Learning from Internet Celebrities --- Uses and gratifications perspective. In L. Rønningsbakk et al. (Eds.), Lecture Notes in Computer Science Volume 11937 (pp.407-416). Cham, Switzerland: Springer Nature Switzerland AG. (Paper presented at the 2019 2nd International Conference of Innovative Technologies and Learning (ICITL), Dec 2-5, Tromsø, Norway.)
  12. Shu, K.-M., & Chang, C.-C., (2018/Aug). Multidisciplinary learning material and effect in a technological university – A case study of technology and life application in general education. Paper presented at the 2018 1st International Symposium of Innovative Technologies and Learning (ICITL), August 27-30, Portoroz, Slovenia.
  13. Yen, W.-H., & Chang, C.-C., (2018/Aug). Attitude toward online peer-assessment activity: Experiential learning theory viewpoint. Paper presented at the 2018 1st International Symposium of Innovative Technologies and Learning (ICITL), August 27-30, Portoroz, Slovenia.
  14. Yeh, R.-C., Lin, C.-L., Lin, X.-B., C., P., & Chang, C.-C. (2018, August). Using multimedia ebook with positive emotional environment to facilitate students' electricity saving literacy. Paper presented at the 2018 1st International Cognitive Cities Conference (IC3), Okinawa, Japan.

名稱 開始日期 結束日期 委託單位 編號 參與身份別
鷹架數位遊戲學習與認知偏好對正負向學習情緒、不同類型認知負荷及 學習效果效率之交互影響的實證研究--學習情緒與認知負荷之中介、調節及調節式中 介效應(3/3) 2021/08/01 2022/07/31 科技部(原國科會) 108-2511-H-003 -018 -MY3 主持人
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鷹架數位遊戲學習與認知偏好對正負向學習情緒、不同類型認知負荷及 學習效果效率之交互影響的實證研究--學習情緒與認知負荷之中介、調節及調節式中 介效應(2/3) 2020/08/01 2022/07/31 科技部(原國科會) 108-2511-H-003 -018 -MY3 主持人
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鷹架數位遊戲學習與認知偏好對正負向學習情緒、不同類型認知負荷及 學習效果效率之交互影響的實證研究--學習情緒與認知負荷之中介、調節及調節式中 介效應(1/3) 2019/08/01 2022/07/31 科技部(原國科會) 108-2511-H-003 -018 -MY3 主持人
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結合雲端科技與3D列印之桁架塔STEAM統整課程發展、教學設計與學習成效評估(3/3) 2018/08/01 2019/07/31 科技部(原國科會) 105-2511-S-003 -005 -MY3 主持人
結合雲端科技與3D列印之桁架塔STEAM統整課程發展、教學設計與學習成效評估(2/3) 2017/08/01 2018/07/31 科技部(原國科會) 105-2511-S-003 -005 -MY3 主持人
以正向情緒環境之新興科技提升學生節能減碳素養--以正向情緒環境之數位遊戲提升學生節水素養(3/3) 2017/08/01 2018/07/31 科技部(原國科會) 104-2511-S-003 -042 -MY3 主持人
以正向情緒環境之新興科技提升學生節能減碳素養--以正向情緒環境之數位遊戲提升學生節水素養(2/3) 2016/08/01 2017/07/31 科技部(原國科會) 104-2511-S-003 -042 -MY3 主持人
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