1. Chang, K. E., Zhang, J., Huang, Y. S., Liu, T-C., & Sung, Y. T. (2020). Applying augmented reality in physical education on motor skills learning. Interactive Learning Environments, 28(6), 685-697. https://doi.org/10.1080/10494820.2019.1636073
  2. Lin-Jung Wu & Kuo-En Chang (2020) Effect of embedding a cognitive diagnosis into the adaptive dynamic assessment of spatial geometry learning, Interactive Learning Environments, DOI: 10.1080/10494820.2020.1815216
  3. Zhang, J., Yen, SH., Liu, TC. et al. Studies on Learning Effects of AR-Assisted and PPT-Based Lectures. Asia-Pacific Edu Res (2020). https://doi.org/10.1007/s40299-020-00533-x
  4. Zhang, J., Huang, Y. T., Liu, T. C., Sung, Y. T., & Chang, K. E. (Accepted/In press). Augmented reality worksheets in field trip learning. Interactive Learning Environments. https://doi.org/10.1080/10494820.2020.1758728
  5. Tang, J. T., Sung, Y. T. & Chang, K. E. (2016). Action research on the development of Chinese communication in a virtual community. Computer Assisted Language Learning. 29(5), 942-967. (Published online: 21 Dec 2015)
  6. Chang, K. E., Wu, L. J., Lai, S. C., Sung, Y. T. (2016). Using mobile devices to enhance the interactive learning for spatial geometry. INTERACTIVE LEARNING ENVIRONMENTS, 24(4), 916-934, DOI: 10.1080/10494820.2014.948458
  7. Yen, Y. C., Hou, H. T., Chang, K. E*. (SEP. 2015). Applying role-playing strategy to enhance learners' writing and speaking skills in EFL courses using Facebook and Skype as learning tools: a case study in Taiwan. COMPUTER ASSISTED LANGUAGE LEARNING, 28(5), 383-406.
  8. Chang, Y. L., Hou, H. T., Pan, C. Y., Sung, Y. T., & Chang, K. E.*(Apr. 2015). Apply an augmented reality in a mobile guidance to increase sense of place for heritage places. Educational Technology & Society. Educational Technology & Society, 18 (2), 166–178. (SSCI)