1. Hong, J. C., Hwang, M. Y., & Tai, K. H. (2023). Gestalt perception: A game designed to explore players’ gameplay self-efficacy and anxiety reflected in their learning effects. Journal of Research on Technology in Education, 55(3), 441-458. https://doi.org/10.1080/15391523.2021.1967819
  2. Hong, J. C., Chan, S. Y., Teng, Yun-Hsuang, Tai, K. S., & Lin, Chang-Zhen (in press). VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacy. Computers & Education: X Reality, 3, 100029. https://doi.org/10.1016/j.cexr.2023.100029
  3. Sun, W., Hong, J. C., Dong, Y., Huang, Y., & Fu, Q. (in press). Self-directed learning predicts online learning engagement in higher education mediated by perceived value of knowing learning goals. Asia-Pacific Education Researcher, https://doi.org/10.1007/s40299-022-00653-6 (SSCI)
  4. Luan, L., Hong, J. C., Cao, M., Dong, Y.*, & Hou, X. (in press). Exploring the role of online EFL learners’ perceived social support in their learning engagement: A structural equation model. Interactive Learning Environments. https://doi.org/10.1080/10494820.2020.1855211 (SSCI)
  5. Hong, J. C., Lin, C. H., Tsai, Y. S., & Tai, K. H. (2023) Confusion and Chinese character learning. The Language Learning Journal, 51, 1-17. https://doi.org/10.1080/09571736.2021.1915365 (SSCI)
  6. Sun, Y., Hong, J. C., Ye, J. H., & Ye, J. N. (2023). Satisfaction with online study abroad predicted by motivation and self-efficacy: A perspective based on the situated-expectancy–value theory during the COVID-19 Epidemic. Sustainability, 15, 4070. DOI: 10.3390/su15054070
  7. Watthanapas, N., Hao, Y. W., Ye, J. H., Hong, J. C., & Ye, J. N. (2023). The effects of using virtual reality on Thai word order learning. Brain Science, 13, 517. https://doi.org/ 10.3390/brainsci13030517
  8. Ngoc, N., Hong, J. C., Chen, M. L.*, Ye, J. N., & Tsai, C. R. (2023). Relationship between students’ hands-on making self-efficacy, perceived value, cooperative attitude and competition preparedness in joining an iSTEAM Contest. Research in Science & Technological Education, 41(1), 251-270, DOI: 10.1080/02635143.2021.1895100 (SSCI)
  9. Hong, J. C., Tsai, C. R., & Tai, K. H. (2023). iSTEAM contest on enhancing self-confidence in making miniature models: Correlate to mastery orientation, engagement and interest. Research in Science and Technological Education, 41(2), 444-461, DOI: 10.1080/02635143.2021.1909554 (SSCI)
  10. Hong, J. C., Chao, W., Liu, X. Tai, K. H. & Zhao, L. (2023). Personality traits predict the effects of Internet and academic self-efficacy on practical performance anxiety in online learning under the COVID-19 lockdown. Journal of Research on Technology in Education, 55(3), 426-440. https://doi.org/10.1080/15391523.2021.1967818. (SSCI)
  11. Tsai, C. R., Hong, J. C., & Tai, K. H. (in press). Correlates between imagination types and abilities in designing works. International Journal of Technology and Design Education. https://doi.org/10.1007/s10798-022-09747-0 (SSCI)
  12. Mao, Q., Hong, J. C., & Nguyen, H. B. N. (in press). Belief of aesthetic intelligence and attribution of failure in science abilities predict Chinese students’ learning engagement in drawing a future science world. Thinking Skills and Creativity (2023), doi: https://doi.org/10.1016/j.tsc.2023.101246(SSCI)
  13. Ngoc, N., Chen, Mei-lien, & Hong, J. C. (in press). Developing an educational policy acceptance model to explore the implementation of Vietnamese teachers' inquiry-based teaching. Asia Pacific Journal of Education, Accepted May 3, 2023(SSCI)
  14. Hong, J. C., & Hung, Wei-Chen (in press). Exercise health belief related to “Fit-Fun” exergame play interest, anxiety, practicing attitude, and exergaming performance. Entertainment Computing https://doi.org/10.1016/j.entcom.2023.100602 Accepted Aug. 16, 2023(SCI)
  15. Yang, Q., Gu, J.*, & Hong, J. C. (in press). A Delphi consensus checklist for assessing Arts design: A case for miniature robots in a STEAM contest". International Journal of Technology and Design Education. Accepted on May 03, 2023. (SSCI)
  16. Zeng, Li‑Hong, Hao, Yungwei, Hong, J. C., &Ye, Jhen‑Ni (in press). The relationship between teacher support and bullying in schools: The mediating role of emotional self‑efficacy. Current Psychology, https://doi.org/10.1007/s12144-022-04052-4 (SSCI)
  17. Hong, J. C., Tsai, C. R.*, & Tai, K. H. (in press). Factors affecting the application of scientific knowledge in a STEAM contest: the correlates between collective efficacy, cohesiveness, and prosociality. Research in Science & Technological Education. https://doi.org/10.1080/02635143.2021.1994383 (SSCI)
  18. Hong, J. C., Gu, J., & Tsai, C. R. (in press). The effects of implicit belief of intelligence on metacognitive skills and project design engagement in an invention practice. International Journal of Technology and Design Education. https://doi.org/10.1007/s10798-022-09761-2 (SSCI)
  19. Hong, J. C., Ye, J. N., Ye, J. H., & Kung, L. W. (in press) The entity belief of concentration ability predicts cognitive load, failure-attribution, and flow experience when using a virtual reality device. Interactive Learning Environments. https://doi.org/10.1080/10494820.2022.2076128 Accepted on May 6, 2022. (SSCI)
  20. Sun, Y., Hong, J. C, Ye, J. H., & Ye, J. N. (2023) Satisfaction with online study abroad predicted by motivation and self-efficacy: A perspective based on the situated expectancy–value theory during the COVID-19 Epidemic. Sustainability, 15(5), 4070. http://dx.doi.org/10.3390/su15054070
  21. Wang, Q., Song, X., Hong, J. C., Li, S., Zhang, M., & Yang, X. (in press). Impact of social comparison on perceived online academic futility: A perspective from parents. Education and Information Technologies. https://doi.org/10.1007/s10639-022-11402-z (SSCI)
  22. Hong, J. C., Juan, H. C., & Hung, W. C. (2022). The role of family intimacy in playing collaborative e-sports with a Switch device to predict the experience of flow and anxiety during the COVID-19 lockdown. Computers in Human Behavior, 132, 107244. https://doi.org/10.1016/j.chb.2022.107244 (SSCI)
  23. Hong, J. C., Sirirat, P., & Cui, Y. (2022). Positive affect predicts turnover intention mediated by online work engagement: A perspective of R&D professionals in the IT Industry. Frontiers in Psychology, 12, 764953. https://doi.org/ 10.3389/fpsyg.2021.764953 (SSCI)
  24. Sun, Y., Hong, J. C., & Ye, J. H. (2022). The effects of employee’s perceived intrinsic motivation on knowledge sharing and creative self-efficacy. Frontiers in Psychology, 12, 762994. https://doi.org/10.3389/fpsyg.2021.762994 (SSCI)
  25. Ho, Y. J., Hong, J. C., Ye, J. H.*, Chen, P. H.*, Ma, L. P., & Chang Lee, Y. J. (2022). Effects of helicopter parenting on tutoring engagement and continued attendance at cram schools. Frontiers in Psychology- Educational Psychology,13, 880894. https://doi.org/10.3389/fpsyg.2022.880894 (SSCI)
  26. Hong, J. C., Tai, K. H.*, Low, W. L., Sher, Y. J, & Kao, Y. W. (2022). Comparing the Taiwanese learning effects of Shaking-On and Kahoot! Journal of Computer Assisted Learning, 38(3),892-905. https://doi.org/10.1111/jcal.12655 (SSCI)
  27. Hong, J. C., Hwang, M. Y.*, Tsai, C. M., Liu, M. C., & Lee, Y. F. (2022). Exploring teachers’ attitudes toward implementing new ICT educational policies as the demand-pull factor. Interactive Learning Environments,30(10), 1823-1873. https://doi.org/10.1080/10494820.2020.1752740 (SSCI)
  28. Hong, J. C., Liu, X., Cao, W., & Tai, K. H., & Zhao, L. * (2022). Effects of self-efficacy and online learning mind states on learning ineffectiveness during the COVID-19 lockdown. Educational Technology & Society, 25(1), 142-154. (SSCI)
  29. Hong, J. C., Tai, K. S., Hwang, M. Y., & Lin, C. Y. (2022). Social comparison effects on students’ cognitive anxiety, self-confidence, and performance in Chinese composition writing. Frontiers in Psychology,13,1060421. DOI: 10.3389/fpsyg.2022.1060421 (SSCI)
  30. Hong, J. C., Hwang, M. Y.*, Tai, K. H., & Ye, J. H. (2022). Raising insects with an application to enhance students’ self-confidence in interacting with insects. Interactive Learning Environments, 30(5), 803-820. https://doi.org/ 10.1080/10494820.2019.1687524 (SSCI)
  31. Hong, J. C., Hwang, M. Y., Liu, Y. H., & Tai, K. H.* (2022). Effects of gamifying questions on English grammar learning mediated by epistemic curiosity and language anxiety. Computer Assisted Language Learning, 35(7), 1458-1482. https://doi.org/10.1080/09588221.2020.1803361 (SSCI)
  32. Tai, K. H., Hong, J. C.*, Tsai, C. R., Lin, C. Z., & Hung, Y. H. (2022). Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety, VR learning interest and flow experience. Computers & Education, 182, 104458. https://doi.org/10.1016/j.compedu.2022.104458 (SSCI)
  33. Wu, Y. F., Chen, M. Y., Ye, J. H.,* Hong, J. C., Ye, J. N., & Wu, Y. T. (2022). The relationship of mindfulness and COVID-19 anxiety when using smart watches for guided mindfulness respiration practice: A cross sectional study. Frontiers in Psychology- Educational Psychology, 13, 847602. https://doi.org/10.3389/fpsyg.2022.847602 (SSCI)
  34. Xu, M., Williams, P.J., Gu, J., Liu, M., & Hong, J. C. (2022). Technology teachers’ professional attitudes towards technology: An investigation of Chinese high school general technology teachers. International Journal of Technology Design Education, 32, 2111-2127. https://doi.org/10.1007/s10798-021-09686-2 (SSCI)
  35. Cui, Y., Hong, J. C., Tsai, C.-R., & Ye, J. H. (2022). How does hands-on making attitude predict epistemic curiosity and science, technology, engineering, and mathematics career interests? Evidence from an International Exhibition of Young Inventors. Frontiers in Psychology, 13, 859179. https://doi.org/10.3389/fpsyg.2022.859179 (SSCI)
  36. Wang, C. M., Hong, J. C., Ye, J. H., & Ye, J. N. (2022). The relationship among gameplay self-efficacy, competition anxiety, and the performance of eSports players. Entertainment Computing, 42, 100489. https://doi.org/10.1016/j.entcom.2022.100489 (SCI)
  37. Nong, L., Ye, J. H., & Hong, J. C. (2022). The impact of empowering leadership on preschool teachers’ job well-being in the context of COVID-19: A perspective based on job demands-resources model. Frontiers in Psychology- Educational Psychology, 13, 895664. https://doi.org/10.3389/fpsyg.2022.895664 (SSCI)
  38. Hong, J. C., Li Y., Kuo, S. Y., & An, X. (2022). Supporting schools to use face recognition systems: A continuance intention perspective of elementary school parents in China. Education and Information Technologies, 27, 12645-12665. https://doi.org/10.1007/s10639-022-11084-7 (SSCI)
  39. Yang, X., Zhang, M., Zhao, Y., Wang, Q., & Hong, J. C. (2022). Relationship between creative thinking and experimental design thinking in science education: Independent or related. Thinking Skills and Creativity, 46(10):101183. https://doi.org/10.1016/j.tsc.2022.101183 (SSCI)
  40. Song, X., Yang, X., Wang, Q., Su, Y. & Hong, J. C. (2022). The relationship between teacher's gender and deep learning strategy: The mediating role of deep learning motivation. Psychology in the Schools, 59, 11, 2251-2266. https://doi.org/10.1002/pits.22694 (SSCI)
  41. An, X., Hong, J. C., Li, Y., & Zhou, Y. (2022). The impact of attitude toward peer interaction on middle school students’ problem-solving self-efficacy during the COVID-19 pandemic. Frontiers in Psychology, 13, 978144. https://doi.org/ 10.3389/fpsyg.2022.978144 (SSCI)
  42. Chen, P. H., Hong, J. C., Ye, J. H., & Ho, Y. J. (2022). The role of teachers' constructivist beliefs in classroom observations: A social cognitive theory perspective. Frontiers in Psychology- Educational Psychology, 13, 904181. https://doi.org/10.3389/fpsyg.2022.904181 (SSCI)
  43. 洪榮昭、孔令文、戴建耘、劉銘恩(2022)在COVID-19疫情下自我導向學習策略和態度對於線上學習認知疲乏、全神貫注與感知學習效果之相關性研究: 以大學生為例。當代教育研究季刊,30(1),119-147。https://doi.org/10.6151/CERQ.202203_30(1).0004 (TSSCI)
  44. Wang, Q., Hou, L., Hong, J. C., Yang, X., & Zhang, M. (2022). Impact of Face-recognition-based access control system on college students' sense of school identity and belonging during COVID-19 Pandemic. Frontiers in Psychology- Human-Media Interaction, 13, 808189. https://doi.org/10.3389/fpsyg.2022.808189 (SSCI)
  45. Hong, J. C., Lee, Y. F., Chen, H. H., & Nguyen, H. B. N. (2022). Knowledge sharing types as predictors of job performance mediated by problem-solving self-efficacy in the information system integration service industry. Frontiers in Psychology- Educational Psychology, 13, 857782. https://doi.org/10.3389/fpsyg.2022.857782 (SSCI)
  46. 張怡華、佘永吉、洪榮昭、戴凱欣(2022)。虛擬實境於技術型高中自閉症學生職業技能可用性之研究。特殊教育學報,55,39-80。https://doi.org/10.53106/207455832022060055002 (TSSCI)
  47. Hong, J. C., Ye, J. H.*, Chen, M. L., Ye, J. N., & Kung, L.W. (2021). Intelligence beliefs predict spatial performance in virtual environments and graphical creativity performance. Frontiers in Psychology- Educational Psychology, 12, 671635. https://doi.org/10.3389/fpsyg.2021.671635 (SSCI)
  48. Hong, J. C., Tsai, C. R., & Tai, K. H. (2021). iSTEAM contest on enhancing self-confidence in making miniature models: Correlate to mastery orientation, engagement and interest. Research in Science and Technological Education,1-18. http://dx.doi.org/10.1080/02635143.2021.1909554 (SSCI)
  49. Hong, J. C., Chuang, C. Y., & Sher, Y. J. (2021). Effects and motivation/engagement of an interactive digital game for special education students in elementary school: a case study analysis. Journal of Rehabilitation Practices and Research, 2(1), 118.
  50. Hong, J. C., Zhang, H. L.*, Ye, J. H., & Ye, J. N. (2021). The effects of academic self-efficacy on vocational students behavioral engagement at school and at firm internships: A model of engagement-value of achievement motivation. Education Sciences, 11(8), 387. https://doi.org/10.3390/educsci11080387
  51. 黃明月、洪榮昭、譚華德*、葉建宏、葉貞妮、郝永崴(2021)。數位遊戲式之泰語學習:語言焦慮、自我效能對於情意表現因素及學習價值之相關分析。數位學習科技期刊,13(2),87-117。https://doi.org/10.6209/JORIES.202109_66(3).0007 (TSSCI)
  52. Bylieva, D., Hong, J. C., Lobatyuk, V., & Nam, T. (2021). Self-regulation in e-Learning environment. Education Sciences, 11, 785. https://doi.org/ 10.3390/educsci11120785 (Scopus)
  53. Hong, J. C., Tai, K. H.*, Hwang, M. Y., & Lin, P. H. (2021). Comparing the effects of stroke-appearing and stroke-disappearing on learning the order of strokes in Chinese characters. Frontiers in Psychology-- Educational Psychology, 12, 704457. https://doi.org/ 10.3389/fpsyg.2021.704457 (SSCI)
  54. Hong, J. C., Chuang, C. Y., & Sher, Y. J. (2021). Effects and motivation/engagement of an interactive digital game for special education students in elementary school: a case study analysis. Journal of Rehabilitation Practices and Research, 2(1), 118. https://doi.org/10.33790/jrpr1100118 (Scopus)
  55. Hong, J. C., Liu, Y., Liu, Y., & Zhao, L. (2021). High school students’ online learning ineffectiveness in experimental courses during the COVID-19 pandemic. Frontiers in Psychology, 12, 738695. https://doi.org/10.3389/fpsyg.2021.738695 (SSCI)
  56. 洪榮昭、葉貞妮、葉建宏、王志美、崔鈺婷(2021)技術型高中學生的媽寶行為覺知、學業成就動機與手機成癮之相關研究。教育科學研究期刊,66(4),1-33。https://doi.org/ 10.6209/JORIES (TSSCI)
  57. 譚華德、洪榮昭、葉建宏、葉貞妮、郝永崴*(2021)。體感式遊戲介入泰文課程:泰文學習態度、語言焦慮、遊戲心流、測驗焦慮、語序自信心提升之關係。教育科學研究期刊,66(3),213-246。https://doi.org/10.6209/JORIES.202109_66(3).0007 (TSSCI)
  58. Yang, X., Zhang, M., Kong, L., Wang, Q., & Hong, J. C. (2021). The effects of scientific self-efficacy and cognitive anxiety on science engagement with “Question-Observation-Doing-Explanation” model during school disruption in COVID-19 Pandemic. Educational Psychology, 30, 380-393. http://dx.doi.org/10.21203/rs.3.rs-40814/v1 (SSCI)
  59. Zhao, L., He, W., Liu, X., Tai, K. H., & Hong, J. C. (2021). Exploring the effects on fifth graders’ concept achievement and scientific epistemological beliefs: Applying the prediction-observation-explanation inquiry-based learning model in science education. Journal of Baltic Science Education, 20(4), 664-676. https://doi.org/10.33225/jbse/21.20.664
  60. Yang, Q., Gu, J.*, & Hong, J. C. (2021). Parental social comparison related to tutoring anxiety, and guided approaches to assisting their children’s home online learning during the COVID-19 lockdown. Frontiers in Psychology- Educational Psychology, 12, 708221. https://doi.org/10.3389/fpsyg.2021.708221. (SSCI)
  61. Hong, J. C., Hsiao, H. S., Chen, P. H., Lu, C. C., Tai, K. H.*, & Tsai, C. R. (2021). Critical attitude and ability associated with students' self-confidence and attitude toward "predict-observe-explain" online science inquiry learning. Computers & Education, 166, 104172. (SSCI)
  62. Hong, J. C., Lee, Y. F., & Ye, J. H. (2021). Procrastination predicts online self-regulated learning and online learning ineffectiveness on the Covid-19 lockdown. Personality and Individual Differences, 174, 110673. (SSCI)
  63. Hong, J. C., Hwang, M. Y., Szeto, E., Tai, K. H., & Tsai, C. R.* (2021). Undergraduate science students’ scientist-practitioner gap: The role of epistemic curiosity and cognitive flexibility. International Journal of Science and Mathematics Education, 19(5), 899-913. (SSCI) https://doi.org/10.1007/s10763-020-10096-4
  64. Wang, C. M., Hong, J. C., Ye, J. H., Ye, J. N., & Watthanapas, N. (2021). Analysis of gender differences in digital game-based language learning for Thai language learning affection, cognition and progress performance. International Journal of Social Science and Humanity, 11(4), 119-126. https://doi.org/10.18178/ijssh.2021.11.4.1051
  65. Fu, Q., Zhang, L. W., Hong, J.C., & Dong, Y. (2021). Development and verification of the programming resilience scale for university students. Australasian Journal of Educational Technology, 37(6), 141-155. https://doi.org/10.14742/ajet.6833 (SSCI)
  66. Hong, J. C., Hwang, M. Y.*, Tai, K. H., & Lin, P. H. (2021). The effects of intrinsic cognitive load and gameplay interest on flow experience reflecting performance progress in a Chinese remote association game, Computer Assisted Language Learning, 34(3), 358-378. HTTPS://DOI.ORG/ 10.1080/09588221.2019.1614068 (SSCI)
  67. Zhan, Z., Wei, Q., & Hong, J. C.* (2021). Cellphone addiction during the Covid-19 outbreak: How online social anxiety and cyber danger belief mediate the influence of personality. Computers in Human Behavior, 121, 106790. (SSCI)
  68. Hong, J. C., Hwang, M. Y., Chen, M. S., & Tai, K. H.* (2021). Explorative and exploitative learning affected by extraneous cognitive load and gameplay anxiety in a Gestalt perception game. Journal of Educational Computing Research, 59(2), 209-229. https://doi.org/10.1177/0735633120961415 (SSCI)
  69. Hong, J. C., Hwang, M. Y., & Tsai, C. R.* (2021) The effect of object-free and object-related intelligences on hands-on making self-efficacy and attitude toward quality improvement. International Journal of Science and Mathematics Education, 19(4), 863–879. (SSCI) https://doi.org/10.1007/s10763-020-10093-7
  70. Hong, J. C., Chen, M. L., Wang, C. M., Ye, J. N., & Ye, J. H. (2020). Relationship between the urban and rural students’ cooperative attitude, creative task engagements and competition value in participating a STEAM co-creation contest. International Journal of Information and Education Technology, 10(12), 873-881. (Scopus)
  71. 洪榮昭、葉建宏、范靜媛、湯凱筑(2020)。多文本教學應用於性教育課程:學習情意因素模型。教育與心理研究,43(3),67-98。(TSSCI)
  72. Hong, J. C., Ye, J. H., Ho, Y. J., & Wang, Y. J. (2020). STEM embedded in the Dujiangyan irrigation system: A descriptive-interpretive analysis to design STEM course. Journal of Baltic Science Education,19(5), 764-779. (SSCI)
  73. Hong, J. C., Hwang, M. Y.*, Liu, M. C., Tsai, C. R., & Tai, K. H. (2020). Metacognition in covariation reasoning relevant to performance achievement mediated by experiential values in a simulation game. Educational Technology Research and Development, 68, 929–948 https://doi.org/ 10.1007/s11423-019-09711-1 (SSCI)
  74. 洪榮昭、黃玉君*、簡傑(2020)。創業課程接受模式:整合性探討課程易理解性、有用性和課程參與對創業意圖的影響。課程與教學季刊, 23(2), 77-104。10.6384/CIQ.202004_23(2).0004
  75. 洪榮昭、陳美蓮*、葉建宏、陳伯熹(2020)。青少年創意自我效能、競賽投入與參加競賽的價值之關係—以IEYI世界青少年創客發明展選拔賽為例。教育心理學報,51(3),457-481. DOI:10.6251/BEP.202003_51(3).0006 (Scopus;TSSCI;CSSCI)
  76. 洪榮昭 (2020). 焦點話題: 創造力與STEAM教育之重要性. 中等教育,71(1), 6-9. HTTPS://DOI.ORG/10.6249/SE.202003_71(1).0001
  77. Wu, Y. J., Hong, J. C., & Huang, S. B. (2020). Using a game-based mobile application to learn medical academic vocabulary: Learning effects and learners’ perceptions. Taiwan International ESP Journal, 11(1), 1-22.
  78. Wang, Q., Yang, X., Zhang, M., Tian, J., Song, X., Gao, C., Chen, S., & Hong, J. C. (7 February 2020). Rural China’s science popularization under the novel coronavirus infections. Science-e-letter, 367(6478), 610-611. HTTPS://DOI.ORG/ 10.1126/science.367.6478.610
  79. Hwang, M. Y., Hong, J. C.*, Tai, K. H., Chen, J. T., & Timothy, G. (2020). The relationship between online social anxiety, perceived information overload and fatigue, and job engagement in civil servant users of LINE. Government Information Quarterly, 37(1), 101423. (SSCI)
  80. Hong, J. C., Hwang, M. Y., Tsai, C. R.*, Tai, K. H., & Wu, Y. F. (2020). The effect of social dilemma on flow experience: Prosociality relevant to collective efficacy and goal achievement motivation. International Journal of Science and Mathematics Education, 18, 239-258. (SSCI)
  81. Juh, C. C., Lu, C. C., & Hong, J. C. (2020). A study of the relationship among self-efficacy, help-seeking behaviors and intention of continue participation in the "Insect Feeding Game". International Journal of Information and Education Technology,10(5), 367-371. https://doi.org/ 10.18178/ijiet.2020.10.5.1391 (Scopus)
  82. Lu, C. C., Hong, J. C., Chen, F. F., & Ma, S. Y. (2020). Elementary school students learn Arduino programming to assemble sensory-controlled works. International Journal of Information and Education Technology, 10(4), 265-270. https://doi.org/ 10.18178/ijiet.2020.10.4.1374 (Scopus)
  83. Hong, J. C., Hwang, M. Y.*, Tai, K. H., Lin. P. H., & Lin, P. C. (2020). Learning progress in a Chinese order of stroke game: The effects of intrinsic cognitive load and gameplay interest mediated by flow experience. Journal of Educational Computing Research, 58(4), 842-862. https://doi.org/ 10.1080/09588221.2019.1614068 (SSCI)
  84. Luan, L., Hong, J. C., Cao, M., Dong, Y., & Hou, X. (2020). Exploring the role of online EFL learners' perceived social support in their learning engagement: a structural equation model. Interactive Learning Environments, 28(9),1-12. (SSCI)
  85. Hong, J. C., Ye, J. H., Chen, P. S., & Yu, Y. Y. (2020). A checklist development for meaningful learning in classroom observation. International Journal of Information and Education Technology, 10(10), 728-735. HTTPS://DOI.ORG/ 10.18178/ijiet.2020.10.10.1450 (Scopus)
  86. Hong, J. C., Chen, M. L., & Ye, J. H. (2020). Acceptance of YouTube applied to dance learning. International Journal of Information and Education Technology, 10(1), 7-13. https://doi.org/ 10.18178/ijiet.2020.10.1.1331 (Scopus)
  87. Hong, J. C., Ye, J. H., Ho, Y. J. & Ho, H. Y. (2020). Developing an inquiry and hands- on teaching model to guide STEAM lesson planning for kindergarten children. Journal of Baltic Science Education, 19(6), 908-922. https: doi.org/10.33225/jbse/20.19.908 (SSCI)
  88. Hong, J. C., Wu, Ching-Lin, Tseng, Chien-Chih, & Chen, Hsueh-Chih (2020). Implicit and explicit problem-solving process during Chinese Radical Assembly Game. Creativity Research Journal, 32(4), 412-420. https://doi.org/10.1080/10400419.2020.1836877 (SSCI)
  89. 洪榮昭、葉建宏、何雅娟、林逸茜(2020)。科學競賽選手的合作態度、點子分享與持續分享意願之相關分析。教育心理學報。52(2),437-458。(Scopus;TSSCI;CSSCI)
  90. Hong, J. C., Hwang, M. Y., Tsai, C. R., Tai, K. H., & Wu, Y. F. (in press). The effect of social dilemma on flow experience: Prosociality relevant to collective efficacy and goal achievement motivation. International Journal of Science and Mathematics Education. doi: 10.1007/s10763-019-09958-3
  91. Hong, J. C., Chang, C. H., Tsai, C. R., & Tai, K. H. (in press). How situational interest affects individual interest in a STEAM competition. International Journal of Science Education. DOI: 10.1080/09500693.2019.1624992
  92. Gu, J. J., Xu, M. D., & Hong, J. C. (2019). Development and validation of a technological literacy survey. International Journal of Science and Mathematics Education, 17(1), 109-124.
  93. Hong, J. C., Tai, K. H., Chen, P. G., & Su, S. Z. (2019). Revolutionary drawing: Measuring adaptive and innovative creativity. Journal of Research in Education Sciences, 64(3), 143-168
  94. Hong, J. C., Ye, J. H, & Fan, J. Y. (2019). STEM in Fashion Design: The roles of creative self-efficacy and epistemic curiosity in creative performance. EURASIA Journal of Mathematics, Science and Technology Education, 15(9), em1742.
  95. 盧秀琴、洪榮昭、陳芬芳(2019)。設計STEAM課程的協同教學──以「感控式綠建築」為例。教育學報,47(1),113-133。
  96. Hong, J. C., Tai, K. H*. & Ye, J. H. (2019). Playing a Chinese Remote Associated Game: The correlation among flow, self-efficacy, collective self-esteem, and competitive anxiety. British Journal of Educational Technology, 50(5), 2720-2735.
  97. Hong, J. C., Tsai, C. R. Hsiao, H. S., Chen, P. H., Chu, K. C., Gu, J. & Sitthiworachart, J. (2019). The effect of the "Prediction-observation-quiz-explanation" inquiry-based e-learning model on flow experience in green energy learning. Computers & Education, 133, 127-138.
  98. Hong, J. C., Hwang, M. Y.*, Tai, K. S., Lin, P. S., & Lin, P. C. (in press). Learning progress in a Chinese order of stroke game: The effects of intrinsic cognitive load and gameplay interest mediated by flow experience. Journal of Educational Computing Research.
  99. Hong, J. C., Hwang, M. Y., Tai, K. H., & Lin, P. H. (in press). The effects of intrinsic cognitive load and gameplay interest on flow experience reflecting performance progress in a Chinese remote association game. Computer Assisted Language Learning.
  100. Hong, J. C., Hwang, M. Y., Tai, K. H., & Lin, P. H. (2019). Improving cognitive certitude with calibration mediated by cognitive anxiety, online learning self-efficacy and interest in learning Chinese pronunciation. Educational Technology Research and Development, 67(3), 597-615.
  101. 洪榮昭、葉建宏、范靜媛(2019)。技術及職業教育政策之接受度:實踐研究新視角。教育科學研究期刊,64(1),181-211。
  102. Hong, J. C., Ye, J. H., & Shih, Y. Y. (in press). Problem solving by advertisement design students: Positive affect related to creative self-efficacy in ability and confidence to predict avoidance motivation. Bulletin of Educational Psychology. (教育心理學報)
  103. Hwang, M. Y., Hong, J. C. Ye, J. H., Wu, Y. F., Tai, K. H., & Kiu, M. C. (2019). Practicing abductive reasoning: The correlations between cognitive factors and learning effects. Computers & Education, 138, 33-45.
  104. 蔡雅薰、洪榮昭、余信賢(印製中)。「國際華語教師學科教學知識問卷」之編制與教師教學能力素養落差分析。測驗學刊
  105. 王暄博、林振興、蔡雅薰、洪榮昭(2018)。「外籍生在臺文化涵化量表」的信效度衡鑑與潛在剖面分析。測驗學刊,65(1),1-28。
  106. 洪榮昭、張瑞娥(2018)。科技大學教師對職能融入教學政策之接受態度研究—以「產業職能基準系統」為中介環境。教育科學研究期刊,63(2),251-284。
  107. Hwang, M. Y., Hong, J. C.*, & Hao, Y. W. (2018). The value of CK, PK, and PCK in professional development programs predicted by the progressive beliefs of elementary school teachers. European Journal of Teacher Education, 41(4), 448-462, DOI: 10.1080/02619768.2018.1471463
  108. 洪榮昭、詹瓊華(2018)。共變推理遊戲:遊戲自我效能與後設認知影響遊戲中的焦慮、興趣及表現之研究。教育科學研究期刊,63(3),131-162。
  109. Liao, S., Hong, J. C., Wen, M. H., Pan, Y. C., & Wu, Y. W. (2018). Applying technology acceptance model (TAM) to explore users’ behavioral intention to adopt a performance assessment system for e-book production. EURASIA Journal of Mathematics, Science and Technology Education, 14(10), em1601
  110. Tsai, Y. S., Lin, C. H., & Hong, J. C. (2018). The effects of metacognition on online learning interest and continuance to learn with MOOCs. Computers & Education, 121, 18-29.
  111. Hong, J. C., Lin, P. H.*, & Hsieh, P. C. (2017). The effect of consumer innovativeness on perceived value and continuance intention to use smartwatch. Computers in Human Behavior, 67, 264-272.
  112. Hsiao, H. S., Chen, J. C., Hong, J. C., Chen, P. S., Lu, C. C., & Chen S. Y. (2017). A five-stage Prediction-observation-explanation inquiry-based learning model to improve Students’ learning performance in science courses. EURASIA Journal of Mathematics Science and Technology Education, 3393-3416.
  113. Hong, J. C., Hwang, M. Y.*, Tai, K S., & Tsai, C. R. (2017). An exploration of students’ science learning interest related to their cognitive anxiety, cognitive load, self-confidence and learning progress: Using inquiry-based learning with an iPad. Research in Science Education, 47, 1193–1212.
  114. Hong, J. C., Hwang, M. Y.*, Lu, C. C., & Tsai, C. R. (2017). Social categorization on perception bias in the practice of microteaching. Research in Science Education, 47, 185–201.
  115. Hong, J. C., Tai, K. H.*, & Hwang, M. Y. (2017). Internet cognitive failure relevant to users' satisfaction with content and interface design to reflect continuance intention to use a government e-learning system. Computers in Human Behavior. 66, 353-362.
  116. Hong, J. C., Hwang, M. Y.*, & Tai, K. H. (2017). Confusion affects gameplay. Learning and Individual Differences, 59, 119–126
  117. Hong, J. C., Hwang, M. Y.*, & Tai, K. H. (2017). Intrinsic motivation of Chinese learning in predicting online learning self-efficacy and flow experience relevant to students' learning progress. Computer Assisted Language Learning, 30(6), 552-574.
  118. Hong, J.C., Tsai, C.R.*, Fan-Chiang, C., & Hwang, M.Y. (2016). Mindfulness in learning safe sex via social media: Perspectives of personality and experiential value. Computers in Human Behavior, 64, 337-346.
  119. Szeto, S. Y. E.*, Cheng, Y. N. A., & Hong, J. C. (2016). Learning with social media: How do preservice teachers integrate YouTube and social media in teaching? Asia-Pacific Education Researcher. (SSCI) Publish online, February 7, 2015. DOI: 10.1007/s40299-015-0230-9
  120. Hong, J. C., Hwang, M. Y.*, Tai, K. H., & Kuo, Y. C. (2016). Parental monitoring predicts students’ prosocial and impulsive tendencies relevant to consequence-based reasoning in a blended learning environment. Interactive Learning Environments, 24(7), 1534-1551. (SSCI) DOI: 10.1080/10494820.2015.1041397
  121. Huang, N. T., Chiu, L.C.*, & Hong, J. C. (2016). Relationship amongst students’ problem-solving attitude, perceived value, behavioral attitude, and intention to participate in a science and technology contest. International Journal of Science and Mathematics Education, 14, 1419-1435.
  122. Hong, J. C., Hwang, M. Y.*, Tai, K. H., & Kuo, Y. C. (2016). Crystallized intelligence affects hedonic and epistemic values to continue playing a game with saliency-based design. Computers & Education, 95, 75-84.
  123. Hong, J. C., Wu, C. L., Chen, H. C., Chang, Y. L., & Chang, K. E. (2016). Effect of radical-position regularity for Chinese orthographic skills of Chinese-as-a- second- language learners. Computers in Human Behavior, 59, 402-410.
  124. Hong, J. C., Hwang, M. Y.*, Liu, Y. T., Lin, P. H., & Chen, Y. L. (2016). The role of pre-game learning attitude in the prediction to competitive anxiety, perceived utility of pre-game learning of game and gameplay interest. Interactive Learning Environment, 24(1), 239-251.
  125. Hong, J. C., Tai, K. H.*, Hwang, M. Y., & Kuo, Y. C. (2016). Internet cognitive failure affects learning progress as mediated by cognitive anxiety and flow while playing a Chinese antonym synonym game with interacting verbal-analytical and motor-control. Computers & Education, 100, 32-44.
  126. Hong, J. C., Hwang, M. Y., Szeto, E., Tai, K. H., & Tsai, C. R.* (2016). Positive affect relevant to epistemic curiosity to reflect continuance intention to join a hands-on making contest. Eurasia Journal of Mathematics, Science and Technology Education, 12(9), 2267-2279.
  127. Hong, J. C., Hwang, M. Y.*, Szeto, S. Y. E., Tsai, C. R., Kuo, Y. C.,& Hsu, W. Y. (2016). Internet cognitive failure relevant to self-efficacy, learning interest, and satisfaction with social media learning. Computers in Human Behavior, 55, 214-222.
  128. Hong, J. C., Hwang, M. Y.*, Chang, H. W., Tai, K. H., Kuo, Y. C. & Tsai, Y. H. (2015). Internet cognitive failure and fatigue relevant to learners’ self-regulation and learning progress in English vocabulary with a calibration scheme. Journal of Computer Assisted Learning, 31(5), 450-461.
  129. Hong, J. C., Hwang, M. Y.*, Kuo, Y. C., & Hsu, W. Y. (2015). Parental monitoring and helicopter parenting relevant to vocational student's procrastination and self-regulated learning. Learning and Individual Differences, 42, 139-146.
  130. Hong, J. C., Hwang, M. Y.*, Tai, K. H., & Lin, P. C. (2015). Self-efficacy relevant to competitive anxiety and gameplay interest in the one-on-one competition setting. Educational Technology Research & Development, 63(5), 791-807.
  131. Hong, J. C., Lin, M. P., Hwang, M. Y.*, Tai, K. H., & Kuo, Y. C. (2015). Comparing animated and static modes in educational gameplay on user interest, performance and gameplay anxiety. Computers & Education, 88, 109-118.
  132. Hong, J. C., Lu, C. C., Hwang, M. Y.*, Kuo, Y. C., Wang, T. T., & Chou, C. Y. (2015). Larvae phobia relevant to anxiety and disgust reflected to the enhancement of learning interest and self-confidence. Learning and Individual Differences, 42, 147-152.
  133. Hong, J. C., Hwang, M. Y.*, Hsu, C. H., Tai, K. H., & Kuo, Y. C. (2015). Belief in dangerous virtual communities as a predictor of continuance intention mediated by general and online social anxiety: The Facebook perspective. Computers in Human Behavior, 48, 663-670.
  134. Hong, J. C., Hwang, M. Y.*, Wu, N. C., Huang, Y. L., Lin, P. H., & Chen, Y. L. (2014). Integrating a moral reasoning game in a blended learning setting: Effects on students’interest and performance. Interactive Learning Environments. DOI: 10.1080/10494820.2014.908926
  135. Hong, J. C., Hwang, M. Y.*, Liu, M. C., Ho, H. Y., & Chen, Y. L. (2014). Using a "prediction-observation- explanation" inquiry model to enhance student interest and intention to continue science learning predicted by their internet cognitive failure. Computers & Education, 72, 110-120.
  136. Hong, J. C., Hwang, M. Y.*, Tai, K. H., & Chen, Y. L. (2014). Using calibration to enhance students’ self-confidence in English vocabulary learning relevant to their judgment of over-confidence and predicted by smartphone self-efficacy and English learning anxiety. Computer & Education, 72, 313-322.
  137. Hong, J. C., Lin, C. H., Hwang, M. Y*; Hu, R. P., & Chen, Y. L. (2014). Positive affect prediction worker psychological response to cyber-bullying in the high-tech industry in Northern Taiwan. Computers in Human Behavior, 30, 307-314.
  138. Hong, J. C., Hwang, M. Y.*, Liao, S., Lin, C. S., Pan, Y. C., & Chen, Y. L. (2014). Scientific reasoning correlated to altruistic traits in an inquiry learning platform: Autistic vs. realistic reasoning in science problem-solving practice. Thinking Skills and Creativity, 12, 26-36.
  139. Hong, J. C., Lu, C. C., Wang, J. L., Liao, S., Wu, M. R., Hwang, M. Y.*, & Lin, P. H. (2013). Gender and prior science achievement affect categorization on a procedural learning task. Thinking Skills and Creativity, 8, 92-101.
  140. Hong, J. C., Hwang, M. Y.*, Chen, W. C., Lee, C. C., Lin, P. H., & Chen, Y. L. (2013). Comparing the retention and flow experience in playing Solitary and Heart Attack games of San Zi Jing: A perspective of Dual Process Theory. Computers & Education, 69, 369-376.
  141. Hong, J. C., Hwang, M. Y.*, & Tai, K. H.
  142. Jong, J. T., Hong, J. C.*, & Yen, C. Y. (2013). Persistence temperament associated with children playing math games between touch panel and embodied interaction. Journal of Computer Assisted Learning, 29, 569-578.
  143. Hong, J. C., Hwang, M. Y., Chen, Y. J., Lin, P. H., Huang, Y. T., Cheng, H. Y., & Lee, C. C. Using the saliency-based model to design a digital archaeological game to motivate players’ intention to visit the digital archives of Taiwan’s natural science museum. Computers & Education, 66, 74-82.
  144. Chen, M.Y., Hong, J. C.*, Hwang, M. Y., & Wong, W. T.
  145. Hong, J. C., Chen, M. Y.*, & Hwang, M. Y. (2013). Vitalizing creative learning in science and technology through an extracurricular club: A perspective based on activity theory. Thinking Skills & Creativity, 8, 45-55.

  1. Hong, J. C., Hwang, M. Y., & Tai, K. H. (2016). Using App to learn Chinese synonym and anonym. 10th European Conference on Games Based Learning, October, 6-7, Scotland, United Kingdom.
  2. Hwang, M. Y., Hong, J. C., & Tai, K. H. (2016). Applying a Chinese Remote Word Association game to improve Chinese learning performance. International Conference on Social Science, Language and Education, March, 1-2, San Francisco, USA.
  3. Hong, J. C., Hwang, M. Y., & Tai, K. H. (2016). Exploring the learning effect of Chinese character debugging Warriors game in Chinese learning. International Conference on Social Science, Language and Education, March, 1-2, San Francisco, USA.
  4. Hong, J. C., Hwang, M. Y.,& Tai, K. H. (2015). Learning Chinese idioms from Chinese learning game. EdMedia 2015 World Conference on Educational Media and Technology, June, 22-24, Montréal, Canada.
  5. Hong, J. C., Hwang, M. Y.,& Tai, K. H. (2015). Using a gesture-based Chinese learning game for language learning. EdMedia 2015 World Conference on Educational Media and Technology, June, 22-24, Montréal, Canada.
  6. Hong, J. C., Tsai, C. R., Chen, S. P.,& Wu, S. H. (2015). Using a Chinese Remote Associate Game to identify interest in gameplay and its relation to learning attitude and continuance intention to play. The International Mobile Learning Festival 2015, May, 22-23, Hong Kong, China.
  7. Hong, J. C., Hwang, M. Y.,& Tai, K. H. (2015). Comparing the learning effect of Chinese learning performance and Internet mindlessness in gender by a Chinese radical assembly game. The Asian Conference on Language Learning, Apr, 30- Mar 3, Kobe, Japan.
  8. Hong, J. C., Hwang, M. Y., Tai, K. H.& Lin, P. C. (2015). Chinese learning anxiety and self-confidence of language relevant to epistemic curiosity and behavioral intention in a Chinese word reading-correcting competition. The Asian Conference on Language Learning, Apr, 30- Mar 3, Kobe, Japan.
  9. Hong, J. C., & Tai, K. H. (2014). The relevance of cognitive certitude, cognitive anxiety and online learning interest in Chinese pronunciation learning. International Symposium on Language, Linguistics, Literature and Education, Jul, 22-24, Hokkaido, Japan.
  10. Hong, J. C.,& Chen, D. Y. (2014). Internet cognitive failure and self-efficacy predict vocational students’ blended learning interest and anxiety reflect to learning engagement Paper presented at Conference on Creative Education , May, 15-16, Suzhou, China.
  11. Hong, J. C.,& Lin, C. Y. (2014). The effective of creative composition teaching method to writing anxiety, confidence and performance. Paper presented at Conference on Creative Education , May, 15-16, Suzhou, China
  12. Hong, J. C.,& Chen, X. Y. (2014). Critical thinking development in Chinese composition predicted by students’ writing composition anxiety and interest relevant to their attitude towards learning Chinese. Paper presented at Conference on Creative Education , May, 15-16, Suzhou, China.
  13. Hong, J. C.,& Liu, Y. H. (2014). The determinates of willingness to engage English learning related to foreign language learning self-efficacy, assessment anxiety, and learning performance. Paper presented at Conference on Creative Education , May, 15-16, Suzhou, China.
  14. Hong, J. C., & Tai, K. H.* (2014). Math learning attitude predicts gameplay anxiety and extraneous cognitive load reflect to perceived experiential value continuous intention to play in a cooperative and competitive math game. Paper presented at Asia-Pacific Teaching Professor Conference, Mar. 28-30, Tokyo, Japan.
  15. Hong, J. C.,& Chang, T. Y.* (2014). The Relative Study in Self-efficacy, Belief Bias in Human Resource Practice, and Work Stress. Paper presented at International Conference on Business and Social Science, Mar. 28-30, Tokyo, Japan.

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體適能數位互動遊戲開發(2/2) 2019/08/01 2020/07/31 科技部(原國科會) MOST 108-2511-H-003-055 主持人
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產品圖像拼圖遊戲App 2018/06/01 2019/05/31 科技部(原國科會) 必填欄位 主持人
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