1. Chiang, T.H.C.; Liao, C.-S.; Wang, W.-C.(2022) Impact of Artificial Intelligence News Source Credibility Identification System on Effectiveness of Media Literacy Education. Sustainability, 14, 4830. https://doi.org/10.3390/su14084830 (SSCI)
  2. 羅珮怡、蔣旭政(2022)。〈運用AI BERT探究臺灣新聞媒體之框架:以2020年美國總統選舉議題為例〉,《新聞學研究》,151: 147-186。DOI: 10.30386/MCR.202204.0009 (TSSCI)
  3. Chiang, T. H.C., Liao, C. S., & Wang, W. C. (2022). Investigating the Difference of Fake News Source Credibility Recognition between ANN and BERT Algorithms in Artificial Intelligence. Applied Sciences, 12(15), 7725. (SCI)
  4. Chiang, T. H. (2021). Investigating effects of interactive virtual reality games and gender on immersion, empathy and behavior into Environmental Education. Frontiers in Psychology, 12, 2900.(SSCI)
  5. 王維菁、廖執善、蔣旭政、周昆璋(2020)。〈利用 AI 技術偵測假新聞之實證研究〉,《中華傳播學刊》。(TSSCI)
  6. 周昆璋, 廖執善, & 蔣旭政. (2021). 人工智慧科技在臺灣新聞傳播領域之運用與發展. Taiwan Journal of East Asian Studies, 18(1), 43-88.( THCI)
  7. Chiang, T. H. C., Yang, S. J., & Yin, C. (2018). Effect of gender differences on 3-on-3 basketball games taught in a mobile flipped classroom. Interactive Learning Environments, 1-13. (SSCI)
  8. Chiang, T. H. C. (2017). Analysis of learning behavior in a flipped programing classroom adopting problem-solving strategies. Interactive Learning Environments, 25(2), 189-202.(SSCI)
  9. Huang, C.S.J., Yang, S.J.H., Chiang, T.H.C., Su, A.Y.S. (2016). Effects of Situated Mobile Learning Approach on Learning Motivation and Performance of EFL students. Journal of Educational Technology & Society,19(1), 263-276. (SSCI)
  10. Chiang T.H.C., Lin Mei-Chun, Wang Wei-Ching and Chia Fan.(2016, Aug) Approaching the satisfaction of ubiquitous learning in flipping classroom for basketball sport literacy. International Workshop on Advanced E-Learning 2016 (AEL'2016) In conjunction with The 9th IEEE International Conference on Ubi-media Computing (U-Media'2016), Moscow, Russia.(EI)
  11. Chiang, T.H.C., Yang, S.J.H., Huang, C.S.J., & Su, A.Y.S. (2015). The effects of 5E learning strategies by image-based augmented reality of mobile learning for elementary students. International Journal of Mobile Learning and Organisation.
  12. Chiang, T.H.C., Yang, S.J.H., Huang, C.S.J., & Liou H.H. (2014). Student motivation and achievement in learning English as a second language using Second Life. Knowledge Management in e-Learning, 6(1), 1-17.
  13. Chiang, T.H.C., Yang, S.J.H., & Hwang, G.J. (2014). Students' online interactive patterns in augmented reality-based inquiry activities. Computers & Education, 78, 97-108.(SSCI)
  14. Chiang, T.H.C., Yang, S.J.H.,& Hwang, G.J. (2014). An augmented reality-based mobile learning system to improving students’ learning achievements and motivations in natural science inquiry activities, Educational Technology & Society, 17(4), 352–365.(SSCI)
  15. Yang, T. C., Hwang, G. J., Chiang, T. H., & Yang, S. J. (2013). A Multi-dimensional Personalization Approach to Developing Adaptive Learning Systems. In Human-Computer Interaction and Knowledge Discovery in Complex, Unstructured, Big Data (pp. 326-333). Springer Berlin Heidelberg.(EI)
  16. Huang, C.S.J., Yang, S.J.H.,& Chiang, T.H.C. (2013). Augmented reality supplemented inquiry-based learning strategies in learning motivation of: A case for aquatic plants courses in elementary. Global Chinese Journal Computer in Education, 9(1), 126-145
  17. Yang, S.J.H.,& Chiang, T.H.C. (2011). How to Use Information Technology to Enhance the Efficiency of Investment in University Education. Journal of Advanced Technology and Management., 1(1), 15-33

  1. Chiang, T.H.C., Chang, J.C., Hu, Y.W. (2018, Nov). Problems and experiences of teaching big data analysis in Taiwan’s communication schools. Media Education Summit 2018 (MES18), Hong Kong
  2. Huang, Y.H., Wu, P.H., Chiang, T.H.C. (2018, Aug). Effects of problem-solving strategy based interactive e-book on measurement concepts. International Conference of Innovative Technologies and Learning (ICITL 2018), Portoroz, Slovenia
  3. Wang, C.Y., Liao, H.J. Wu, P.H. and Chiang, T.H.C. (2018, Apr). Effects of graduated-prompting strategy integrated interactive e-books on students’ math learning motivation. The 3rd International Conference on Digital Learning Strategies and Applications (DLSA 2018), Sapporo, Hokkaido, Japan
  4. Chiang, T.H.C. (2017, Dec). Explore the impact of collaborative tendencies in the flipped classroom on taking basketball teaching. The 25th International Conference on Computers in Education (ICCE), Christchurch, New Zealand
  5. Tsai Y., Chiang T.H.C. (2017, July). Using big data approach to analysis candidates campaign and crowd discussion on facebook - A case study of the 2014 Taipei mayoral election. International Association for Media and Communication Research Annual Conference (IAMCR), Media and Social Media: Meeting the Issues of Terrorism and Violent Extremism, Cartagena, Columbia
  6. Chiang, T.H.C., Yang S.J.H. (2017, July). Investigating the motivation between ubiquitous learning strategy and gender for basketball sport literacy. Proceedings - 2017 6th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2017, pp. 556-559, Hamamatsu, Japan
  7. Wang, S.Y., Lu, O.H.T., Lee, W.L., Chiang, T.H.C., Su, W.S., Lin, M.C., Yang, S.J.H(2017, July). Examining the Trend of Taiwan Primary and High School Scientific Exhibition by Using Text Mining Technique. Proceedings - 2017 6th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2017, pp. 477-481, Hamamatsu, Japan
  8. Chiang, T.H.C., Hsu Ting-Chia and Chen Sheng-Chih. (2016, Sep). Applying Big Data Analysis to MOOCs Learners’ Media Literacy Cultivation on Collaborative Learning. The International Workshop on Technology-Enhanced Collaborative Learning in conjunction with the International Conference on Collaboration Technologies (CollabTech 2016 and CRIWG 2016), Kanazawa, Japan.
  9. Chiang, T. H., Lin, M. C., Wang, W. C., & Chia, F. (2016). Approaching the satisfaction of ubiquitous learning in flipping classroom for basketball sport literacy. In PROCEEDINGS OF THE 9TH IEEE INTERNATIONAL CONFERENCE ON UBI-MEDIA COMPUTING" UMEDIA-2016" (pp. 343-348).
  10. Huang, C.S.J, Yang, S.J.H., Chiang, T.H.C., (2016, May). Applying learning effectiveness of the inquiry based learning model in primary school: A case study of aquatic unit. Global Chinese Conference on Computers in Education(GCCCE), Hongkong, China.
  11. Addison Y.S. Su, Chester S.J. Huang, T.J. Ding, Stephen J.H. Yang, Tosti H.C. Chiang and C.N. Su. (2015, Nov) .Using Digital-Pen-based Learning System with Collaborative Learning Activities to Improve Mathematics Achievement in Taiwanese Elementary Courses. The 23rd International Conference on Computers in Education (ICCE), Hangzhou, China
  12. Chiang T.H.C., Yang S.J.H., Huang C.J.H. and Su A.Y.S., (2014, Oct). Cooperative learning by location-based augmented reality for an inquiry learning course. International Conference of Educational Innovation through Technology (EITT), Brisbane. Australia
  13. Chiang T.H.C., Yang S.J.H., (2015, May). The effect of virtual reality on improving students’ learning performance for English learning in Second Life. International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
  14. Chiang, T.H.C., Yang, S.J.H., (2013, Dec). A new learning strategy in massive open online courses (MOOCs). PNC 2013 Annual Conference and Joint Meetings, Kyoto University, Japan.
  15. Chiang, T.H.C., Yang, S.J.H., Liu, V.C.H, Lin, C.Y.C. (2013, Nov). A mobile augmented reality system enhanced inquiry-based strategies to improving students’ learning achievement in natural science learning. International Conference of Educational Innovation through Technology (EITT), Virginia, USA.
  16. Chiang, T.H.C., Yang, S.J.H., Huang, C.S.J. (2013, May). Apply cloud computing and mobile devices App based on Inquiry situated-based learning in elementary science application and effectiveness. Global Chinese Conference on Computers in Education, Beijing, China.
  17. Huang, C.S.J, Lin, H.B.G, Chiang, T.H.C., Yang, S.J.H. (2013, May). Using Handheld Apps in Situated English Vocabulary Learning Environment: Impact on Learning Performance. Global Chinese Conference on Computers in Education, Beijing, China.
  18. Chiang, T.H.C., Yang, S.J.H. (2012, Aug). A Collaborative Virtual Environment for Situated Language Learning: A case study of English learning in Second Life. The Sixth International Conference on Collaboration Technologies, Sapporo, Hokkaido, Japan.
  19. Yang, T.C., Chiang, T.H.C., Yang, S.J.H. (2012, Mar). Creating e-portfolio in u-learning environment: A framework of could-based e-portfolio service. 7th IEEE International Conference on Wireless, Mobile& Ubiquitous Technologies in Education, Takamatsu, Japan.
  20. Huang, C.S.J., Yang, S.J.H., Chiang, T.H.C. (2011, Nov). The effects of annotation system to reflection levels in online learning environments. Taiwan E-Learning Forum (TWELF), Taipei, Taiwan.
  21. Chiang, T.H.C., Yang, S.J.H., Huang, C.S.J. (2011, Nov). Using collaborative information seeking to enhance students’ internet search ability. Taiwan E-Learning Forum (TWELF), Taipei, Taiwan.
  22. Fu, E.S.J., Yang, S.J.H., Chiang, T.H.C., Huang, J.J.S., Yang, J.C. (2011, Aug). A snapshot of students' blogging profiles in Taiwan: from the viewpoint of knowledge sharing. Asia-Pacific Conference on Technology Enhanced Learning (pp. 216-220), Xi'an, China.
  23. Chiang, T.H.C., Li, I.Y. S., Lan, Y.J. Yang, S.J.H. (2010, Sep). Learning motivation and effectiveness in 3D virtual worlds: A case study of English learning in Second Life. Asia-Pacific Conference on Technology Enhanced Learning, Kansai, Japan.
  24. Chiang, T.H.C., Yang, S.J.H., (2013, Dec). A new learning strategy in massive open online courses (MOOCs). PNC 2013 Annual Conference and Joint Meetings , Kyoto University, Japan.
  25. Chiang, T.H.C., Yang, S.J.H. (2012, May). Using situated learning with peer competition to enhance students’ learning motivation in virtual worlds. Global Chinese Conference on Computers in Education, Kenting, Taiwan.

名稱 開始日期 結束日期 委託單位 編號 參與身份別
AI的能與不能─人文社會的脈絡、價值與效應(4/4) 2022/01/01 2022/12/31 科技部(原國科會) 110-2634-F-003-008 - 主持人
AI的能與不能─人文社會的脈絡、價值與效應(3/4) 2021/01/01 2021/12/31 科技部(原國科會) 110-2634-F-003-008 - 主持人
以STEAM策略應用互動式數位遊戲科技於 傳播教育探討學習動機、滿意度及同理心 2020/08/01 2021/06/30 科技部(原國科會) 108-2511-H-003 -031 -MY2 主持人
以STEAM策略應用互動式數位遊戲科技於 傳播教育探討學習動機、滿意度及同理心 2019/08/01 2020/07/30 科技部(原國科會) 108-2511-H-003 -031 -MY2 主持人
探討沈浸度與同理心在互動虛擬實境遊戲於環境教育的影響 2018/08/01 2019/07/31 科技部(原國科會) 107-2511-H-003 -033 - 主持人
基於手持式擴增實境技術結合探究式學習理論探討學生批判性思考行為與學習動機-結合臺灣地理與歷史為例 2017/08/01 2018/07/31 科技部(原國科會) 106-2511-S-003 -022 - 主持人
以4G平台輔助行動翻轉課程學習之平台建置、應用與行為分析 2015/06/01 2016/05/31 科技部(原國科會) 104-2511-S-003-052- 主持人

  1. Chiang, T.H.C., Tsai, T.T.C., Li, I.Y.S, Hsiao, I.Y.T., Yang, S.J.H. (2012). Technology enhanced language learning in virtual worlds. Intelligent and Adaptive Learning Systems (pp. 293-309). In Graf, S., Lin, F., Kinshuk & McGreal, R. (Eds.), United States, Information Science Reference.